🍛 Needs, skills and moods
Six meters, nine skills, ten traits, five dreams, wishes and health.
The six needs
Needs stay between 0 and 100. Low needs do not kill your Sim; they lower mood, make some actions less effective and can increase illness risk. Very low bladder also costs hygiene; very low hunger drains energy.
Mood combines the average of the six needs with how many are critically low. Mood changes social outcomes, skill learning and some work performance.
| Need | Drop per hour | Full bar lasts | How to restore it |
|---|---|---|---|
| 🍛 Hunger | 5.5 | about 18 h | Meals, groceries, cooking at home |
| ⚡ Energy | 4.0 | about 25 h | Sleep, coffee, rest, spa |
| 🎉 Fun | 4.5 | about 22 h | Beach, shows, games, hobbies, friends |
| 💬 Social | 3.0 | about 33 h | Chat, gist, dates, group plans |
| 🫧 Hygiene | 3.5 | about 29 h | Shower, grooming, gym, spa |
| 🚽 Bladder | 7.0 | about 14 h | Restroom actions or a placed toilet |
Try it: the needs simulator
Try sample Lagos activities and watch their base effects on the six needs. This preview does not change your real Sim.
Lowest now: 🍛 Hunger. A full bar lasts about 18 h.
Illustrative: values follow the current game build. Your real Sim also has traits, feelings and perks that change these numbers.
Nine skills
Skills grow by doing. Each level costs more XP than the last, up to level 10. A career promotes on one primary skill; switching to the same skill keeps rank, a related skill drops one level, and an unrelated skill starts from the bottom.
| Skill | Main uses |
|---|---|
| 🍳 Cooking | Chef, bole and fish, home cooking, food gigs |
| 😎 Charisma | Retail, banking, real estate, law, teaching, hosting |
| 💪 Fitness | Gym, sport, medicine, aviation, keke and ferry work |
| 💻 Coding | Tech, product, freelance design, ATM work |
| 🎸 Music | DJ, musician, busking |
| 💼 Hustle | Trading, styling, events, civil service |
| 💃 Dance | Clubs, parties, performance |
| 🎭 Comedy | Broadcasting, comedy, journalism |
| 📸 Photography | Content creation, photo gigs, detective work |
Ten personality traits
| Trait | Effect |
|---|---|
| 💼 Hustler | Hustle skills grow 25% faster; bosses notice your work. |
| 🍲 Foodie | Cooking grows 25% faster; meals restore 25% more. |
| 🎉 Owambe Spirit | Nightlife fun gains +30%, but Fun drains 30% faster. |
| 💪 Gym Rat | Fitness grows 25% faster; workouts cost 20% less energy. |
| 😎 Smooth Talker | Charisma grows 25% faster; social gains +20%. |
| 😴 Lazy Bone | Energy drains 25% slower; work performance is 10% lower. |
| 🧼 Clean Pikin | Hygiene drains 25% slower. |
| 🌙 Night Crawler | Nightlife gains +20%; overnight energy drains 15% slower. |
| 💻 Tech Bro / Sis | Coding grows 25% faster. |
| 🎶 Musical Hums | Music grows 25% faster. |
Starting homes
Mushin: ₦16,000 setup funds and ₦2,400 weekly rent. Yaba: ₦36,000 and ₦6,000. Student: ₦14,000 and ₦1,200, first session paid and ₦3,000 every Monday while enrolled.
Choose Lagos, Abuja or Port Harcourt as the starting city. The permanent home remains in Lagos. Initial city selection is free; later travel uses normal fares.
Each gender has three compatible head/hairstyle and clothing presets, four procedural fabrics and colour controls. Female looks clear facial hair. The preview and live character use the same new models. Legacy outfit settings remain stored.
Five dreams
| Dream | How to complete it | Reward |
|---|---|---|
| 👔 Oga at the Top | Reach the top grade of any career | 🏆 +20 Aspiration |
| 🏡 Lekki Landlord | Build a net worth of ₦1,000,000 | 🏆 +20 Aspiration |
| 🎤 Afrobeats Star | Reach Music level 10 | 🏆 +20 Aspiration |
| 🤝 Everybody’s Padi | Become best friends with four people | 🏆 +20 Aspiration |
| 🦄 Yaba Unicorn | Get your startup funded at CcHub | 🏆 +20 Aspiration |
Wishes, moodlets and health
You hold up to four wishes drawn from ordinary life: try a café, visit a park, buy furniture, cook, work a shift or take a quiet evening. Each wish pays 1–4 sparkles and a little cash. You may swap freely; sparkles are used for perks.
Moodlets are short timed effects such as Well fed, Fresh and clean, Rested, Inspired, Good company, Payday, Running on empty or Soaked. Good moodlets can add a skill bonus; bad ones reduce it.
Illnesses include a cold, bad food, fever and heat exhaustion. A chemist, herbal brew, hospital injection or twelve hours of rest can cure them. Serious illness raises the risk of a bad shift and drains needs faster.